45 Publications (Page 2 of 2)
2020
Open Educational Resources in KoreaChoi, Gi W⋅Moon, Jewoong⋅Do, Jaewoo and Lee, DaeyeoulIn Current State of Open Educational Resources in the “Belt and Road” Countries. (pp. 63-81). Singapore: Springer Singapore. 2020. Lecture Notes in Educational Technology.
| Book Chapter
Exploring learning supports in virtual reality-based flexibility training for adolescents with autismMoon, J.⋅Moon, J.⋅Ke, F. and Ke, F.(pp. 1729-1730)
Exploring learning supports in virtual reality-based flexibility training for adolescents with autismMoon, J. and Ke, F.Computer-Supported Collaborative Learning Conference, CSCL, vol. 3, pp. 1729-1730.
| Conference Proceeding
Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based LearningMoon, J.⋅Moon, Jewoong⋅Ke, Fengfeng and Ke, F.Simulation & gaming, vol. 51, (no. 3), pp. 310-335, Jun 2020.
| Journal Article
In-Game Actions to Promote Game-Based Math Learning EngagementMoon, J.⋅Moon, Jewoong⋅Ke, Fengfeng and Ke, F.Journal of educational computing research, vol. 58, (no. 4), pp. 863-885, Jul 2020.
| Journal Article
Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis reviewLiu, Zhichun⋅Moon, Jewoong⋅Kim, Byungjoo and Dai, Chih-PuEducational technology research and development, vol. 68, (no. 4), pp. 1931-1959, Aug 2020.
| Journal Article
Tracking Representational Flexibility Development through Speech Data MiningKe, Fengfeng⋅Ke, F.⋅Moon, J.⋅Moon, Jewoong⋅Sokolikj, Zlatko and Sokolikj, Z.In 2020 IEEE Frontiers in Education Conference (FIE) (pp. 1-4). IEEE. Oct 21, 2020.
| Conference Proceeding
Understanding epistemic networks in virtual reality-based collaborative gameplay for social-skills training with children with autismMoon, J. and Ke, F.Computer-Supported Collaborative Learning Conference, CSCL, vol. 2, pp. 779-780.
| Conference Proceeding
Understanding epistemic networks in virtual reality-based collaborative gameplay for social-skills training with children with autismMoon, J.⋅Moon, J.⋅Ke, F. and Ke, F.(pp. 779-780)
Virtual Reality–Based Social Skills Training for Children With Autism Spectrum DisorderKe, Fengfeng⋅Ke, F.⋅Moon, J.⋅Moon, Jewoong⋅Sokolikj, Zlatko and Sokolikj, Z.Journal of special education technology, pp. 16264342094560, Sep 15, 2020.
| Journal Article
2019
Educational Games and Gamification: From Foundations to Applications of Data AnalyticsKang, Jina⋅Moon, Jewoong and Diederich, MorganIn Data Analytics Approaches in Educational Games and Gamification Systems. (pp. 3-23). Singapore: Springer Singapore. 2019. Smart Computing and Intelligence.
| Book Chapter
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning ResearchMoon, Jewoong and Liu, ZhichunIn Data Analytics Approaches in Educational Games and Gamification Systems. (pp. 27-53). Singapore: Springer Singapore. 2019. Smart Computing and Intelligence.
| Book Chapter
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autismMoon, J.⋅Moon, Jewoong⋅Ke, Fengfeng and Ke, F.Interactive learning environments, pp. 1-15, May 2, 2019.
| Journal Article
2018
Examining virtual reality based learning design for children with autism via seasonal index analysisKe, F. and Moon, J.(pp. 973-976)
Examining virtual reality based learning design for children with autism via seasonal index analysisKe, F.⋅Ke, F.⋅Moon, J. and Moon, J.Proceedings of International Conference of the Learning Sciences, ICLS, vol. 2, pp. 973-976.
| Journal Article
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic ChildrenMoon, JewoongMultimodal technologies and interaction, vol. 2, (no. 3), pp. 53, Sep 4, 2018.
| Journal Article
Virtual collaborative gaming as social skills training for high‐functioning autistic childrenKe, Fengfeng⋅Ke, F.⋅Moon, J. and Moon, JewoongBritish journal of educational technology, vol. 49, (no. 4), pp. 728-741, Jul 2018.
| Journal Article
2017
The effect of peer interaction on task efficiency and learning engagement in digital game-based learningMoon, J.⋅Ke, F.⋅Xu, X.⋅Yanjun, P. and Dai, Z.Computer-Supported Collaborative Learning Conference, CSCL, vol. 2, pp. 777-778.
| Conference Proceeding
The effect of peer interaction on task efficiency and learning engagement in digital game-based learningMoon, J.⋅Moon, J.⋅Ke, F.⋅Ke, F.⋅Xu, X.⋅Xu, X.⋅Yanjun, P.⋅Yanjun, P.⋅Dai, Z. and Dai, Z.(pp. 777-778)
2016
Categorization of embodied user interface in immersive virtual environmentMoon, J.⋅Moon, J.⋅Ke, F. and Ke, F.Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016, pp. 543-545.
| Conference Proceeding