Expertise
  • Character, environment, creature, and narrative creation and analysis
  • Creating beings and life forms never seen before for public engagement
  • Experimental game design and implementation
  • Immersive virtual reality and gaming experiences
  • Incorporating traditional fine arts into the digital realm

Also:

  • Developing new ways for high and middle schools to teach traditional subjects through gamification
  • Development of augmented reality games (ARGs) for public consumption and education at venues such as Gen Con, PopCon, and local area schools
  • Exploring the traditional analog game renaissance
  • Being active in the games for good movement, which seeks to mentally and physically heal people through game creation and innovative therapies (such as using Tetris to assist PTSD patients)
Communities
Bioinformatics, Management Information Systems, Information Science/Systems, Computer Science
Degrees
MFA, Indiana University Bloomington, Digital Fine Art, 2006
BA, Indiana University Bloomington, Fine Arts, 2002