35 Publications (Page 1 of 2)
2025
Book Chapter in Collaborations and Partnerships in UX. Reflections on a graduate-level engineering service learning project in a virtual reality and user experience course
Designing virtual reality user experiences for nonprofit organization. Designing virtual reality user experiences for nonprofit organization: Perspectives from engineering graduate students and community partner.
2024
Assessing the Individual Experience of Comfort. Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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MineXR: Mining Personalized Extended Reality Interfaces
MineXR: Mining Personalized Extended Reality Interfaces. Arxiv
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User Expectations for Comfort, Discomfort, and Wearability of Wrist-Worn Devices. Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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2023
How Visualising Emotions Affects Interpersonal Trust and Task Collaboration in a Shared Virtual SpaceJing, A.⋅Frederick, M.⋅Sewell, M.⋅Karlson, A.⋅Simpson, B. and Smith, M.(pp. 849-858)
Isolating the Effect of Off-Road Glance Duration on Driving Performance: An Exemplar Study Comparing HDD and HUD in Different Driving Scenarios. Human Factors: The Journal of the Human Factors and Ergonomics Society
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It Is Time to Let Go of ’Virtual Reality’Skarbez, R.⋅Smith, M. and Whitton, M.Communications of the ACM, vol. 66, pp. 41-43.
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2022
A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics. IEEE Transactions on Visualization and Computer Graphics
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Book Chapter in Organisational Behaviour. Organizational Behaviour in the Business Environment
Editorial: Presence and beyond: Evaluating user experience in AR/MR/VRSkarbez, R.⋅Smith, M.⋅Sadagic, A. and Whitton, M.C.Frontiers in Virtual Reality, vol. 3.
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Editorial: Presence and beyond: Evaluating user experience in AR/MR/VR. FRONTIERS IN VIRTUAL REALITY
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Presence and Beyond: Evaluating User Experience in AR/MR/VR. Frontiers Media SA
2021
Determining the impact of augmented reality graphic spatial location and motion on driver behaviors. Applied Ergonomics
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Revisiting Milgram and Kishino’s Reality-Virtuality ContinuumSkarbez, R.⋅Smith, M. and Whitton, M.C.Frontiers in Virtual Reality, vol. 2.
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Revisiting Milgram and Kishino s Reality-Virtuality Continuum. FRONTIERS IN VIRTUAL REALITY
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2020
Application of mobile eye tracking to healthcare environments. International Symposium on Human Factors and Ergonomics in Health Care
Assessing Psychosocial and Personal Factors in Industrial Work: Issues and Challenges for the Occupational Ergonomics Practitioner and ResearcherFox, R.R.B.⋅Smith, M.⋅Bao, S.⋅Barim, M.⋅Gallagher, S.⋅Harris-Adamson, C.⋅Jack Lu, M.-L. and Nigam, J.(pp. 896-899)
Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected EventsSmith, M.⋅Jordan, L.⋅Bagalkotkar, K.⋅Sai Manjuluri, S.⋅Nittala, R. and Gabbard, J.(pp. 46-49)
Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers’ Spatial Knowledge Acquisition and Glance BehaviorFaria, N.D.O.⋅Gabbard, J.L. and Smith, M.(pp. 763-764)
Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head-Up Display User Interfaces on Drivers Spatial Knowledge Acquisition and Glance Behavior. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020)
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2019
AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research.Gabbard, Joseph L⋅Smith, Missie⋅Tanous, Kyle⋅Kim, Hyungil and Jonas, BryanFrontiers in robotics and AI, vol. 6, pp. 98, 2019.
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2017
The effects of augmented reality head-up displays on drivers’ eye scan patterns, performance, and perceptionsSmith, M.⋅Gabbard, J.L.⋅Burnett, G. and Doutcheva, N.International Journal of Mobile Human Computer Interaction, vol. 9, pp. 1-17.
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2016
Augmented mirrors: Depth judgments when augmenting video displays to replace automotive mirrorsSmith, M.⋅Kane, V.⋅Gabbard, J.L.⋅Burnett, G. and Large, D.R.(pp. 1588-1592)