37 Publications (Page 1 of 2)
2026
Evaluating In-Vehicle Interface Potential for Driver Distraction through Hierarchical Task Analysis of Interaction Models
Evaluating the effects of in‑vehicle infotainment input modalities on driver distraction
2025
Book Chapter in Collaborations and Partnerships in UX. Reflections on a graduate-level engineering service learning project in a virtual reality and user experience course
Designing virtual reality user experiences for nonprofit organization. Designing virtual reality user experiences for nonprofit organization: Perspectives from engineering graduate students and community partner.
2024
Assessing the Individual Experience of Comfort. Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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MineXR: Mining Personalized Extended Reality Interfaces
MineXR: Mining Personalized Extended Reality Interfaces. Arxiv
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User Expectations for Comfort, Discomfort, and Wearability of Wrist-Worn Devices. Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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2023
How Visualising Emotions Affects Interpersonal Trust and Task Collaboration in a Shared Virtual SpaceJing, A.⋅Frederick, M.⋅Sewell, M.⋅Karlson, A.⋅Simpson, B. and Smith, M.(pp. 849-858)
Isolating the Effect of Off-Road Glance Duration on Driving Performance: An Exemplar Study Comparing HDD and HUD in Different Driving Scenarios. Human Factors: The Journal of the Human Factors and Ergonomics Society
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It Is Time to Let Go of ’Virtual Reality’Skarbez, R.⋅Smith, M. and Whitton, M.Communications of the ACM, vol. 66, pp. 41-43.
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2022
A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics. IEEE Transactions on Visualization and Computer Graphics
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Book Chapter in Organisational Behaviour. Organizational Behaviour in the Business Environment
Editorial: Presence and beyond: Evaluating user experience in AR/MR/VRSkarbez, R.⋅Smith, M.⋅Sadagic, A. and Whitton, M.C.Frontiers in Virtual Reality, vol. 3.
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Editorial: Presence and beyond: Evaluating user experience in AR/MR/VR. FRONTIERS IN VIRTUAL REALITY
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Presence and Beyond: Evaluating User Experience in AR/MR/VR. Frontiers Media SA
2021
Determining the impact of augmented reality graphic spatial location and motion on driver behaviors. Applied Ergonomics
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Revisiting Milgram and Kishino’s Reality-Virtuality ContinuumSkarbez, R.⋅Smith, M. and Whitton, M.C.Frontiers in Virtual Reality, vol. 2.
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Revisiting Milgram and Kishino s Reality-Virtuality Continuum. FRONTIERS IN VIRTUAL REALITY
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2020
Application of mobile eye tracking to healthcare environments. International Symposium on Human Factors and Ergonomics in Health Care
Assessing Psychosocial and Personal Factors in Industrial Work: Issues and Challenges for the Occupational Ergonomics Practitioner and ResearcherFox, R.R.B.⋅Smith, M.⋅Bao, S.⋅Barim, M.⋅Gallagher, S.⋅Harris-Adamson, C.⋅Jack Lu, M.-L. and Nigam, J.(pp. 896-899)
Hit the Brakes!: Augmented Reality Head-up Display Impact on Driver Responses to Unexpected EventsSmith, M.⋅Jordan, L.⋅Bagalkotkar, K.⋅Sai Manjuluri, S.⋅Nittala, R. and Gabbard, J.(pp. 46-49)
Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers’ Spatial Knowledge Acquisition and Glance BehaviorFaria, N.D.O.⋅Gabbard, J.L. and Smith, M.(pp. 763-764)
Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head-Up Display User Interfaces on Drivers Spatial Knowledge Acquisition and Glance Behavior. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020)
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2019
AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research.Gabbard, Joseph L⋅Smith, Missie⋅Tanous, Kyle⋅Kim, Hyungil and Jonas, BryanFrontiers in robotics and AI, vol. 6, pp. 98, 2019.
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