32 Publications (Page 1 of 2)
2023
LITI: Learning with Interactive Time Series Information. 2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
 
Supporting Elementary Teachers’ Technological, Pedagogical, and Content Knowledge in Computational Thinking Integration
Luo, FeiyaIjeluola, Stephen AbiodunWesterlund, JillWalker, AmandaDenham, AndréWalker, John and Young, Cherelle
Journal of Science Education and Technology. | Journal Article
 
Utilizing augmented reality for embodied mental rotation training: A learning analytics study
Yu, Jiaqi and Denham, André R.
British Journal of Educational Technology. | Journal Article
2022
A systematic review of augmented reality game-based Learning in STEM education
Yu, JiaqiDenham, André R. and Searight, Empress
Educational technology research and development. | Journal Article
 
Developing a Stealth Assessment System Using a Continuous Conjunctive Model. Journal of Learning Analytics
Yu, JiaqiMa, WenchaoMoon, Jewoong and Denham, André
. | Journal Article
 
Digital Games and the Teaching and Learning of Mathematics: A Survey Study
Denham, André R.Harbour, Kristin E. and Wind, Stefanie A.
Investigations in Mathematics Learning, pp. 1–14. | Journal Article
2021
Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development
Yu, Jiaqi and Denham, André R.
(pp. 245–271). Springer International Publishing
 
“May Force be with You”, Disciple Training in Physics through Game-based Learning
Yu, Jiaqi and Denham, André
(pp. 514–518 ). Association for the Advancement of Computing in Education (AACE)
 
Supporting All Students: Productive Mathematical Discourse in Online Environments
Harbour, Kristin E. and Denham, André R.
Intervention in School and Clinic, vol. 57, pp. 87–94. | Journal Article
 
Towards Web-based Environments for Prototyping Social Robot Applications
Johnson, BrisaacHernández-Cuevas, Bryan Y.Singh, UtkarshCrawford, Chris S.Vikas, Vishesh and Denham, Andre
ACM
2020
Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
2019
Analyzing the Effects of a Culturally Relevant Augmented Reality Math Board Game on Lakota Students’ Arithmetic Performances: A Case Study
Yu, Jiaqi and Denham, Andre
(pp. 606–610 ). Association for the Advancement of Computing in Education (AACE)
 
Position: A Novice Oriented Dual-Modality Programming Tool for Brain-Computer Interfaces Application Development
Mehul, AjayCioli, NicholasCrawford, Chris S. and Denham, Andre
IEEE
 
The Three Hebrew Boys Revisited: Exploring Border Crossing “Brotha”-Ship in the Journeys of Three Tenured Black Male Seventh-Day Adventist Professors. Religions
Douglas, Ty-Ron MFreeman, Sydney and Denham, André R
. | Journal Article
 
Using the PCaRD digital game-based learning model of instruction in the middle school mathematics classroom: A case study
. | Journal Article
2018
Cultivating critical game makers in digital game-based learning: learning from the arts
Denham, A.R. and Guyotte, K.W.
Learning, Media and Technology, vol. 43, pp. 31-41. | Journal Article
 
Simulating Oppression: Digital Gaming, Race and the Education of African American Children. The Urban Review
. | Journal Article
 
Using a digital game as an advance organizer
Denham, A.R.
Educational Technology Research and Development, vol. 66. | Journal Article
2017
Interactive Concept of Operations Narrative Simulators. NASA
2016
Game-based Learning. SpringerBriefs in Educational Communications and Technology
 
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting
Denham, A.R.
Technology, Knowledge and Learning, vol. 21, pp. 175-194. | Journal Article
 
Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups
Denham, A.R.Mayben, R. and Boman, T.
TechTrends, vol. 60, pp. 70-76. | Journal Article
2015
Supporting conceptual understanding of the associative and distributive properties through digital gameplay
Denham, A.R.
Journal of Computer Assisted Learning, vol. 31, pp. 706-721. | Journal Article
2014
Strategy instruction and maintenance of basic multiplication facts through digital game play
Denham, A.R.
(pp. 290-309)
2013
Strategy instruction and maintenance of basic multiplication facts through digital game play
Denham, A.R.
International Journal of Game-Based Learning, vol. 3, pp. 36-54. | Journal Article