45 Publications (Page 2 of 2)
2020
Open Educational Resources in Korea
Choi, Gi WMoon, JewoongDo, Jaewoo and Lee, Daeyeoul
In Current State of Open Educational Resources in the “Belt and Road” Countries. (pp. 63-81). Singapore: Springer Singapore. 2020. Lecture Notes in Educational Technology. | Book Chapter
 
Exploring learning supports in virtual reality-based flexibility training for adolescents with autism
Moon, J.Moon, J.Ke, F. and Ke, F.
(pp. 1729-1730)
 
Exploring learning supports in virtual reality-based flexibility training for adolescents with autism
Moon, J. and Ke, F.
Computer-Supported Collaborative Learning Conference, CSCL, vol. 3, pp. 1729-1730. | Conference Proceeding
 
Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning
Moon, J.Moon, JewoongKe, Fengfeng and Ke, F.
Simulation & gaming, vol. 51, (no. 3), pp. 310-335, Jun 2020. | Journal Article
 
In-Game Actions to Promote Game-Based Math Learning Engagement
Moon, J.Moon, JewoongKe, Fengfeng and Ke, F.
Journal of educational computing research, vol. 58, (no. 4), pp. 863-885, Jul 2020. | Journal Article
 
Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis review
Liu, ZhichunMoon, JewoongKim, Byungjoo and Dai, Chih-Pu
Educational technology research and development, vol. 68, (no. 4), pp. 1931-1959, Aug 2020. | Journal Article
 
Tracking Representational Flexibility Development through Speech Data Mining
Ke, FengfengKe, F.Moon, J.Moon, JewoongSokolikj, Zlatko and Sokolikj, Z.
In 2020 IEEE Frontiers in Education Conference (FIE) (pp. 1-4). IEEE. Oct 21, 2020. | Conference Proceeding
 
Understanding epistemic networks in virtual reality-based collaborative gameplay for social-skills training with children with autism
Moon, J. and Ke, F.
Computer-Supported Collaborative Learning Conference, CSCL, vol. 2, pp. 779-780. | Conference Proceeding
 
Understanding epistemic networks in virtual reality-based collaborative gameplay for social-skills training with children with autism
Moon, J.Moon, J.Ke, F. and Ke, F.
(pp. 779-780)
 
Virtual Reality–Based Social Skills Training for Children With Autism Spectrum Disorder
Ke, FengfengKe, F.Moon, J.Moon, JewoongSokolikj, Zlatko and Sokolikj, Z.
Journal of special education technology, pp. 16264342094560, Sep 15, 2020. | Journal Article
2019
Educational Games and Gamification: From Foundations to Applications of Data Analytics
Kang, JinaMoon, Jewoong and Diederich, Morgan
In Data Analytics Approaches in Educational Games and Gamification Systems. (pp. 3-23). Singapore: Springer Singapore. 2019. Smart Computing and Intelligence. | Book Chapter
 
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research
Moon, Jewoong and Liu, Zhichun
In Data Analytics Approaches in Educational Games and Gamification Systems. (pp. 27-53). Singapore: Springer Singapore. 2019. Smart Computing and Intelligence. | Book Chapter
 
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism
Moon, J.Moon, JewoongKe, Fengfeng and Ke, F.
Interactive learning environments, pp. 1-15, May 2, 2019. | Journal Article
2018
Examining virtual reality based learning design for children with autism via seasonal index analysis
Ke, F. and Moon, J.
(pp. 973-976)
 
Examining virtual reality based learning design for children with autism via seasonal index analysis
Ke, F.Ke, F.Moon, J. and Moon, J.
Proceedings of International Conference of the Learning Sciences, ICLS, vol. 2, pp. 973-976. | Journal Article
 
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children
Moon, Jewoong
Multimodal technologies and interaction, vol. 2, (no. 3), pp. 53, Sep 4, 2018. | Journal Article
 
Virtual collaborative gaming as social skills training for high‐functioning autistic children
Ke, FengfengKe, F.Moon, J. and Moon, Jewoong
British journal of educational technology, vol. 49, (no. 4), pp. 728-741, Jul 2018. | Journal Article
2017
The effect of peer interaction on task efficiency and learning engagement in digital game-based learning
Moon, J.Ke, F.Xu, X.Yanjun, P. and Dai, Z.
Computer-Supported Collaborative Learning Conference, CSCL, vol. 2, pp. 777-778. | Conference Proceeding
 
The effect of peer interaction on task efficiency and learning engagement in digital game-based learning
Moon, J.Moon, J.Ke, F.Ke, F.Xu, X.Xu, X.Yanjun, P.Yanjun, P.Dai, Z. and Dai, Z.
(pp. 777-778)
2016
Categorization of embodied user interface in immersive virtual environment
Moon, J.Moon, J.Ke, F. and Ke, F.
Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016, pp. 543-545. | Conference Proceeding